Incredible blog post by jtnimoy and interview with GMUNK about the process behind the graphics in the new Tron movie. Interesting blend of traditional graphics tools and programming (C++ and OpenGL with OpenFrameworks). Although he concludes:
Also, after a job like this, it’s clear that a member of the Processing community working within a CG community is greatly restricted by the differences of realtime graphics rendering engines, and that probably messes with an art director’s zen thing.
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